Through immersive virtual environments, virtual reality provides patients with a fun and effective rehabilitation experience, helping them focus on their recovery goal and improve their coordination, strength, and flexibility. This technology allows patients to work on tasks specific to their condition in a controlled virtual environment, which promotes better participation and increased motivation to achieve their rehabilitation goals .
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The benefits
- A patient’s motivation plays an important role in their determination and the outcome of their therapy.
“Factors influencing motivation for rehabilitation can only have positive effects on patient care.” (1)
- Serious games increase patient engagement, allowing them to increase their exercise time.
“Prolonged endurance in training and greater improvement in some areas of motor function, as well as very high patient motivation and strong positive impressions of the treatment, suggest the positive effects of feedback treatment and its high level of patient acceptance.” (2)
“The game-based mobile VR program effectively promotes upper extremity recovery in stroke patients. In addition, patients completed two weeks of treatment using the program with no adverse effects and were generally satisfied with the program. This mobile VR play-based upper extremity rehabilitation program can replace parts of conventional therapy that are delivered individually by an occupational therapist. » (3)
“The results of the study demonstrated that immersive 3D technology can bring an increased interest/pleasure score resulting in faster and more efficient functional performance.” (4)
- Patients who are informed of the progress of their rehabilitation see their motivation and commitment increased.
“The experience of taking ownership of the rehabilitation process made patients accountable, had a positive effect on their activity levels, and helped them cope with their challenges.” (5)
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The use of H’ability has a positive effect on the motivation of our patients!
84% of our patients consider that they have succeeded in the exercises proposed by their therapist during the H’ability session
97% of patients want to use H’ability again
89% of healthcare professionals who have used the solution find that their patients surpass themselves and go further than using conventional rehabilitation exercises
96% of healthcare professionals find their patients more motivated when they use H’ability
Results of the DM H’ability questionnaires as of 11/05/2023
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Sources
- (1) Maclean, N., Pound, P., Wolfe, C., & Rudd, A. (2000). A critical review of the concept of patient motivation in the literature on physical rehabilitation. Soc Sci Med, 50(4), 495-506.
- (2) Popović, M. D., Kostić, M. D., Rodić, S. Z., & Konstantinović, L. M. (2014). Feedback-mediated upper extremities exercise: increasing patient motivation in poststroke rehabilitation. BioMed research international, 2014.
- (3) Choi, Y. H. and Paik, N. J. (2018). Game-based mobile virtual reality program for upper limb stroke rehabilitation. Journal of Visualized Experiments: JoVE, (133), 56241.
- (4) Cikajlo, I., & Peterlin Potisk, K. (2019). Advantages of using 3D virtual reality based training in persons with Parkinson’s disease: A parallel study. Journal of neuroengineering and rehabilitation, 16(1), 1-14.
- (5) Solbakken, L. M., Nordhaug, M., & Halvorsen, K. (2022). Patients’ experiences of involvement, motivation and coping with physiotherapists during subacute stroke rehabilitation–a qualitative study. European Journal of Physiotherapy, 1-8.