The benefits of gamification and serious games for rehabilitation

Contrary to a video game where we are looking for entertainment, serious games combine a playful dimension with a serious and concrete objective (here: motor and neurological rehabilitation). Present in many fields in order to facilitate learning, serious games are revolutionizing the health sector by being defined as real therapeutic tools with an educational purpose. Indeed, they give the impression of playing, while in reality they make the patients work. They are not perceived as a physical, repetitive and complex activity, and this is what will motivate patients to rehabilitate themselves in a gamified way.

The evolution of VR in the medical sector

For a few years now, virtual reality has imposed itself in the health field with the objective of facilitating training for health professionals, but also to innovate in terms of rehabilitation techniques for patients. Originally, VR was not intended for the medical field. While virtual reality began to emerge in the 1960s with a first concept of headset, it is in the 1990s that we begin to think about its use in medicine.

What are the differences between virtual, augmented and mixed reality?

Nowadays, many professionals and companies use the terms virtual, augmented and mixed reality, which shows an impressive evolution in technology. However, these three technologies are more or less recent and are often still misunderstood. They tend to be confused and misinterpreted. How to recognize these three terms in order to differentiate them correctly, and thus better understand how they work? Let's discover how imagination and reality mix in the professional world!

Return on the WFOT International Congress

For the first time, H'ability was a partner and exhibitor at the WFOT Congress: the World Federation of Occupational Therapists Congress, which took place at the end of August in Paris. Every 4 years, member organizations and occupational therapists from all over the world meet to support the development, use and practice of occupational therapy on an international scale.