Fighting Kinesiophobia with Virtual Reality

During rehabilitation, pain management is a major challenge for patients and healthcare professionals. Opioids, drugs that act on the areas of the brain responsible for pain control, are often prescribed in PRM care to help control pain. However, their excessive use can lead to undesirable side effects or addiction. Thus, virtual reality is emerging as an innovative solution to help reduce the use of opioids in adults suffering from chronic and acute pain.

Patient and physiotherapist in VR rehabilitation session

Using VR to rehabilitate balance disorders

During rehabilitation, pain management is a major challenge for patients and healthcare professionals. Opioids, drugs that act on the areas of the brain responsible for pain control, are often prescribed in PRM care to help control pain. However, their excessive use can lead to undesirable side effects or addiction. Thus, virtual reality is emerging as an innovative solution to help reduce the use of opioids in adults suffering from chronic and acute pain.

Reducing opioid use during PRM care with virtual reality

During rehabilitation, pain management is a major challenge for patients and healthcare professionals. Opioids, drugs that act on the areas of the brain responsible for pain control, are often prescribed in PRM care to help control pain. However, their excessive use can lead to undesirable side effects or addiction. Thus, virtual reality is emerging as an innovative solution to help reduce the use of opioids in adults suffering from chronic and acute pain.

The benefits of gamification and serious games for rehabilitation

Contrary to a video game where we are looking for entertainment, serious games combine a playful dimension with a serious and concrete objective (here: motor and neurological rehabilitation). Present in many fields in order to facilitate learning, serious games are revolutionizing the health sector by being defined as real therapeutic tools with an educational purpose. Indeed, they give the impression of playing, while in reality they make the patients work. They are not perceived as a physical, repetitive and complex activity, and this is what will motivate patients to rehabilitate themselves in a gamified way.