Using immersive virtual environments, virtual reality offers patients a fun yet effective rehabilitation experience, helping them to focus on their recovery goals and improve coordination, strength and flexibility. This technology enables patients to work on condition-specific tasks in a controlled virtual environment, promoting greater participation and motivation to achieve their rehabilitation goals .
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The benefits
- A patient's motivation plays an important role in their determination and outcome of his therapy.
"Factors influencing motivation for rehabilitation can only have positive effects on patient management." (1)
- The " serious games " (or serious games) increase patient engagement, which allows them to increase their exercise time.
"Prolonged endurance in training and greater improvement in some areas of motor function, as well as very high patient motivation and strong positive impressions of the treatment, suggest the positive effects of feedback therapy and its high level of patient acceptance." (2)
"The game-based mobile VR program effectively promotes upper extremity recovery in stroke patients. In addition, patients completed two weeks of treatment using the program without adverse effects and were generally satisfied with the program. This mobile game-based VR upper extremity rehabilitation program can replace parts of conventional therapy that are delivered individually by an occupational therapist." (3)
"The results of the study demonstrated that immersive 3D technology can provide an increased interest/fun score resulting in faster and more efficient functional performance." (4)
- Patients who are kept informed of their rehabilitation progress see their motivation and commitment increase.
"The experience of taking ownership of the rehabilitation process has made patients accountable, positively affected their activity level and a helped them cope with their challenges." (5)
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The use of H'ability has a positive effect on the motivation of our patients!
84% of our patients feel they have successfully completed the exercises proposed by their therapist during the H'ability session
97% of patients want to use H'ability again
89% of healthcare professionals who have used the solution find that their patients go further than with conventional rehabilitation exercises
96% of healthcare professionals find their patients more motivated when using H'ability
Results of DM H'ability questionnaires as of 11/05/2023
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Sources
- (1) Maclean, N., Pound, P., Wolfe, C., & Rudd, A. (2000). A critical review of the concept of patient motivation in the literature on physical rehabilitation. Soc Sci Med, 50(4), 495-506.
- (2) Popović, M. D., Kostić, M. D., Rodić, S. Z., & Konstantinović, L. M. (2014). Feedback-mediated upper extremities exercise: increasing patient motivation in poststroke rehabilitation. BioMed research international, 2014.
- (3) Choi, Y. H. and Paik, N. J. (2018). Game-based mobile virtual reality program for upper extremity stroke rehabilitation. Journal of visualized experiences : JoVE, (133), 56241.
- (4) Cikajlo, I., & Peterlin Potisk, K. (2019). Advantages of using 3D virtual reality based training in persons with Parkinson's disease: A parallel study. Journal of neuroengineering and rehabilitation, 16(1), 1-14.
- (5) Solbakken, L. M., Nordhaug, M., & Halvorsen, K. (2022). Patients' experiences of involvement, motivation and coping with physiotherapists during subacute stroke rehabilitation-a qualitative study. European Journal of Physiotherapy, 1-8.