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Virtual Reality Rehabilitation

What are the differences between virtual, augmented and mixed reality?

Nowadays, many professionals and companies use the terms virtual, augmented and mixed reality, which shows an impressive evolution in technology. However, these three technologies are more or less recent and are often still misunderstood. They tend to be confused and misinterpreted. How to recognize these three terms in order to differentiate them correctly, and thus better understand how they work? Let's discover how imagination and reality mix in the professional world!

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The SOFMER 2022 Congress: We were there!

For the second time, H'ability participated in the 37th edition of the SOFMER Congress (Congress of the French Society of Physical Medicine and Rehabilitation), which took place from December 1st to 3rd in Rennes!

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Physiotherapist and patient with VR headset

Reducing pain with virtual reality

Today, virtual reality is known for immersing video game players in a fictional world, but it also has other benefits. It has been shown that virtual reality can have therapeutic uses by helping patients overcome pain during rehabilitation.

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Patient performing a VR rehabilitation exercise with a fine-grip movement

The benefits of a controller-free VR headset for rehabilitation

Today, the world of virtual reality continues to develop and offer new features, which allow the user to be immersed in an immersive and imaginary world. The hand tracking is a new technology in virtual reality that gives the possibility of not using controllers linked to the virtual reality helmet, in order to interact only with his hands.

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Photo Equipe H'ability

Return on the WFOT International Congress

For the first time, H'ability was a partner and exhibitor at the WFOT Congress: the World Federation of Occupational Therapists Congress, which took place at the end of August in Paris. Every 4 years, member organizations and occupational therapists from all over the world meet to support the development, use and practice of occupational therapy on an international scale.

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Cyberkinetosis in virtual reality, what is it?

Cyberkinetosis is a pathology similar to motion sickness, caused by overexposure to screens and technology in general. Originally caused by wearing virtual reality headsets, this pathology now extends to any prolonged exposure and isolation associated with screens, tablets, smartphones, video games, headsets and virtual stimulation technologies of all kinds.

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