Visual H'ability with UNIHA logo

H'ability wins UniHa tender with its VR headset for rehabilitation

After several months of procedures and hospital trials, we're delighted to announce a new milestone for H'ability: our virtual reality rehabilitation solution has been selected by UniHA, France's largest public hospital purchasing group! This partnership as part of the "Immersive clinical reality solution dedicated to functional and vestibular check-ups and rehabilitation" call for tenders is a huge recognition of our work and our commitment to innovation in healthcare.

Fighting Kinesiophobia with Virtual Reality

During rehabilitation, pain management is a major challenge for patients and healthcare professionals. Opioids, drugs that act on the areas of the brain responsible for pain control, are often prescribed in PRM care to help control pain. However, their excessive use can lead to undesirable side effects or addiction. Thus, virtual reality is emerging as an innovative solution to help reduce the use of opioids in adults suffering from chronic and acute pain.

Visual Announcement Participation Salon Rééduca 2023

H'ability x Rééduca 2023: We'll be there!

We are delighted to announce our forthcoming participation in the Rééduca 2023 trade show! This rehabilitation and physiotherapy event will take place from October 5 to 7, 2023 at Paris - Portes de Versailles. We look forward to presenting our innovative and fun solution, which combines the use of virtual reality and rehabilitation.

Upper limb rehabilitation: H'ability at the forefront of innovation at the Colloque Approche 2023

On June 15 and 16, the H'ability team had the honor of taking part in the 2023 edition of the Colloque Approche held in Berck-Sur-Mer. A major event for innovation in rehabilitation, the colloquium brings together experts in the field: healthcare professionals, practitioners and researchers come together to share the latest scientific, clinical and technological advances.

Patient and physiotherapist in VR rehabilitation session

Using VR to rehabilitate balance disorders

During rehabilitation, pain management is a major challenge for patients and healthcare professionals. Opioids, drugs that act on the areas of the brain responsible for pain control, are often prescribed in PRM care to help control pain. However, their excessive use can lead to undesirable side effects or addiction. Thus, virtual reality is emerging as an innovative solution to help reduce the use of opioids in adults suffering from chronic and acute pain.

Reducing opioid use during PRM care with virtual reality

During rehabilitation, pain management is a major challenge for patients and healthcare professionals. Opioids, drugs that act on the areas of the brain responsible for pain control, are often prescribed in PRM care to help control pain. However, their excessive use can lead to undesirable side effects or addiction. Thus, virtual reality is emerging as an innovative solution to help reduce the use of opioids in adults suffering from chronic and acute pain.

The benefits of gamification and serious games for rehabilitation

Contrary to a video game where we are looking for entertainment, serious games combine a playful dimension with a serious and concrete objective (here: motor and neurological rehabilitation). Present in many fields in order to facilitate learning, serious games are revolutionizing the health sector by being defined as real therapeutic tools with an educational purpose. Indeed, they give the impression of playing, while in reality they make the patients work. They are not perceived as a physical, repetitive and complex activity, and this is what will motivate patients to rehabilitate themselves in a gamified way.

The evolution of VR in the medical sector

For a few years now, virtual reality has imposed itself in the health field with the objective of facilitating training for health professionals, but also to innovate in terms of rehabilitation techniques for patients. Originally, VR was not intended for the medical field. While virtual reality began to emerge in the 1960s with a first concept of headset, it is in the 1990s that we begin to think about its use in medicine.

What are the differences between virtual, augmented and mixed reality?

Nowadays, many professionals and companies use the terms virtual, augmented and mixed reality, which shows an impressive evolution in technology. However, these three technologies are more or less recent and are often still misunderstood. They tend to be confused and misinterpreted. How to recognize these three terms in order to differentiate them correctly, and thus better understand how they work? Let's discover how imagination and reality mix in the professional world!